Welcome to the October 28, 2007 edition of Carnival of Tech News. This edition is hosted at Consoled.org.

Kevin Fleming presents Looking for HD Channels? Get DirecTV. posted at Satellite TV Guru, saying, “DirecTV has promised to launch 100 channels in High Definition by the end of 2007.”

Computers

Doris Chua presents Does Your Computer Have An Infection? posted at Life..Passion..Travel & More….

InvestorBlogger presents Eee: Economical, Easy, and … Wait till you want one! posted at InvestorBlogger.

Internet

Heather Juma presents Are You Dazed And Confused? posted at Girls Who Network Diary.

Technology

Admin presents Microsoft offers Latin market a Zune of their own posted at Anything Goes & General News, saying, “Wisin & Yandel, the reggaeton duo with an uncanny knack for delivering hit singles, will become the first act to get its own customized Zune player, Billboard has learned. The limited-edition Wisin & Yandel Zune device will hit Wal-Mart stores nationwide October 29, before the release of the duo’s new album, “Los Extraterrestres,” November 6.”

Jack Yoest presents Management of New Media: 4 Lessons From The Washington Briefing posted at Yoest.com, saying, “Your Business Blogger is observing The Washington Briefing in Washington, DC, hosted by the Family Research Council. All nine presidential candidates are speaking. Some 2,600 people from 48 states are cheering on their favorites. As I sit here live blogging I count some 37 people with media credentials typing away on Bloggers Row. Over 400 media credentials have been issued. The event is progressing, well, uneventfully. No visible glitches. Little is going wrong in the mechanics. It is a success. I ask Charmaine, the VP of Communications on the number of media hits. She doesn’t know. I press for a guess. No one on her staff knows either. But she smiles and concedes that there has been a “complete international domination” of news. (I accompanied her to her live interview on the local BBC News bureau last night.)”

Doris Chua presents Would You Like to Be a Venture Capitalist (For A Day, That Is?) posted at A Meeting Place for All Home Office Women.

j blu presents Classic, Mini, Nano, Shuffle, Touch - iPod History posted at Fresh Geeks.

Matthew Paulson presents Keep an Eye on Your Home When You’re Away with New Surveillance Technology posted at Getting Green.

That concludes this edition. Submit your blog article to the next edition of Carnival of Tech News using our carnival submission form. Past posts and future hosts can be found on our blog carnival index page. Remember to check the submission guidelines.

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Xbox vs PlayStation 3

October 26th, 2007 No Comments

As long as consoles have existed, discussions, debates, arguments, fights, even all out wars have taken place over who makes the best video game consoles. Growing up, I was always a Nintendo fan boy; I didn’t want to hear anything about Sega Genesis… In my mind, Nintendo had Mario, Zelda, and other great first-party titles. Sega had Sonic, and red blood.

Things are slightly more complicated these days however. Console producers are taking different approaches to designing their products; some go for hardcore processing power, others focus more on online gaming.

Long answer: Price, performance, visual quality, game selection and online support. I think the Xbox 360 wins in every category.

Price: This is obvious; the Xbox 360 core is only $299. The PS3 is around $499 for the 20GB version. It comes with a hard drive, but you don’t need a hard drive to enjoy a lot of great games on the 360 so I think it’s fair to compare both core systems.

Performance: On paper, the PS3 is more powerful. In reality, it’s quite inferior to the 360. Without getting into too many details, the three general-purpose CPU’s the xbox360 has are currently FAR easier to take advantage of than the SPU’s on the PS3. I suspect a few years down the road some high budget, first party PS3 exclusive titles will come out that really take advantage of the SPU’s and do things the Xbox 360 can’t, but I don’t think the console is worth buying based on this speculation (for some it will be though, we’ll have to wait and see how these games turn out).

Graphics: Xbox 360 is a clear winner. The GPU is more powerful. It has more powerful fillrate, and far more pixel and vertex processing horsepower. Part of the reason is their choice of memory, and architecture of pixel and vertex procesing. I can’t get into details but the same vertex shader will run much slower on the PS3 than on Xbox 360. The 360 also has a clever new way rendering high definition anti aliased back buffers. To accomplish the same effect on PS3 is prohibitively expensive. For this reason I think many games will have no choice but to run in non-HD resolutions on the PS3 version, use a lower quality anti aliasing technique, or do back buffer upscaling. The end result in all cases is going to be noticeably worse image quality.

Game Selection: The XBOX 360 has a huge head start here. 1 year is an eternity in gaming. Almost all multi-platform developers have made the XBOX 360 their primary platform due to timing of release-to-market, this means the games will look and perform better on the 360. The PS3 versions will be ports of the 360 versions. (The opposite was true for XBOX 1 vs. PS2). The XBOX 360 is also far faster to develop for due to better development tools (massively popular Visual Studio .NET vs. proprietary, buggy PS3 compiler and debugger), better documentation, and easier architecture (3 general purpose CPU’s vs. 8 specialized processors that require DMA). Timing has also caused all next-gen middleware developers to make XBOX360 their primary platform, and they will ‘add PS3 support’ as needed. This support will probably be inferior to the XBOX 360’s due to manpower and more importantly, demand. It’s this catch-22 now that will continue to drive the 360 forward and hold PS3 back.

The other obvious point here is that right now the Xbox360 already has a very impressive line-up of titles on store shelves; thePS3 just launched, and has virtually nothing of interest. Also, many 360 games are already discounted. PS3 games are all full price since it just launched.

Live: Microsoft’s online support with XBOX1 was phenomenal. They built in-house experience, user base, facilities, $$ commitment from executive level (since it proved successful), and most importantly, feedback from 100,000s of XBOX Live subscribers. Playstation 2’s online support sucked. They are now playing catch-up, trying to emulate XBOXs model. But they had their hands tied just trying to make the PS3 work, it was incredibly ambitious (blu-ray etc.). I haven’t seen it yet, but I seriously doubt the quality will be anywhere to the level of XBOX 360.

HD Content: ThePS3 comes with one built in (blu-ray). The XBOX 360 offers HD-DVD as an add-on for $200. You probably don’t care about HD-DVD right now. But you will soon (The quality between DVD and HD is comparable to VHS vs DVD, if you have the right TV) so I suggest paying attention to the war that’s begun. There are two formats: HD-DVD and BLU-RAY. Basically if you rent a BLU-RAY DVD from Bockbuster, it won’t play in your XBOX 360 HD-DVD, and vice versa with thePS3. The implications of this format war would require another article on its own. But as far as the consoles are concerned, the XBOX 360 wins because the DVD player is a separate unit. Playing movies is very taxing on the DVD reader, and let’s face it. In 3 years when your PS3 DVD drive goes out due to playing lots of movies (PS2 was notoriously bad about this) you will have to go buy another PS3. With the 360, you’ll just chuck your HD-DVD player, and go buy another one at the store. In 3 years standalone units wlil probably only cost about $99-150. Another point for the XBOX 360, is that I don’t know who will win the format-war, so I would rather wait with purchase of a HD player. The PS3 doesn’t give you this option.

Those days when you had to drop 50 euros or more for one single game that you bought have gone, many of them were priced at 75 euros, witch is quite a lot for price. With the dawn of digital downloads on any platform you have, you can get the newest games out there easily without having to get out of the house, and all this for much less than before.

One of the best digital distribution platforms is Microsoft’s Xbox Live Arcade, which gives everyone that has a small budget, but has an Internet connection, the chance to play some engaging , excellent games . Some of the most popular games on Xbox Live Arcade are:

  1. Prince of Persia Classic
  2. Catan
  3. Alien Hominid HD
  4. Worms
  5. Ultimate Mortal Combat 3
  6. Carcassonne
  7. Pac-Man Championship Edition
  8. Street Fighter II Hyper Fighting
  9. Geometry Wars: Retro Evolved
  10. Castlevania: Symphony of the Night

Halo 3 Review - Xbox

October 22nd, 2007 2 Comments

Well, folks the momentous day many (most?) of you have been waiting for is finally at hand. Halo 3, the third and final part of Bungie’s epic sci-fi saga that paved the way for 36 million (and counting!) Xboxes and Xbox 360s, will be released on Tuesday to complete the story that abruptly ended just three short years ago.

Halo 3 will likely be one of the – if not the - biggest entertainment releases of all-time, eclipsing even the largest box-office opening weekends. Microsoft is banking on the game being a system-seller for fans of the previous games, something that would be a huge boost for their next-gen console’s sales numbers. There’s no doubt that the game will sell amazingly well, so the big question is whether or not it will live up to the expectations of its rabid fanbase.

Luckily for them, we’re happy to report that Halo 3 is not only the best game of the series, but the best Xbox 360 game to date. The single-player game is excellent and ends the story beautifully, but it’s the amazing multiplayer offerings and cutting-edge technology that will help the game stand the test of time. Make no mistake, this is a game that will still be played religiously until the end of the Xbox 360’s lifecycle, and may be one of the rare titles that actually gets better with age. Let’s kick things off with a look at the single-player campaign, shall we?

When last we saw our old friend Master Chief near the end of Halo 2, he was heading to “finish this fight” against the Covenant aboard a Forerunner ship headed toward Earth. Cortana, on the other hand, remained behind in the clutches of the ominous Gravemind, which is essentially the leader of the parasitic Flood. Oh, and did we mentioned that the Brutes and Elites were at war against each other? Just as things were really starting to heat up, the game went to black and informed player that the story would be continued. Thankfully, it’s been continued in a big way in Halo 3, but we feel like we owe it to you not to spoil any of the story elements, so we won’t be getting into any specifics.
While plenty of new gameplay mechanics have been introduced in Halo 3, there’s no denying that fans of the series will feel instantly comfortable with it. The gameplay in the Halo series has always had its own unique feel, and its obvious that Bungie knew better than to mess with a good thing. Sure, there have been a few fundamental changes here and there (some for better, some for worse), but the core gameplay formula has only been fine-tuned. You might need to get used to a few things here and there (for instance, it took me a while to stop hitting X to reload), and it won’t take long for most people get into the groove.

ven when it’s not terribly challenging, the cooperative gameplay is an absolute blast from beginning to end. There’s something inherently fun about blasting your way through the campaign with 3 of your friends, hooting and hollering every time you take down a Covenant dropship or melee kill a Brute. The ability to play co-op also means that you won’t have to rely on your occasionally moronic teammates to keep you alive. I was actually killed by my teammates on a few occasions, including one sweet moment in which I was crushed under an oncoming Warthog.

While the single-player game offerings are definitely a lot of fun, nothing can compare to the abundance of multiplayer options. There’s a pretty decent chance that a high percentage of you got in on the multiplayer beta, but that really didn’t do much to prepare you for what’s in the finished version of the game. Not only is the multiplayer action stellar (after all, this is a Halo game), but there are even more options than ever. You’ll once again be able to create just about whatever custom game you can think of, tweaking Bungie-created variants in countless ways.

The developer even took a few pages from the community’s playbook, introducing some new official gametypes based on unscored user creations. The best of these is Infection, in which some players are sword-wielding “zombies” who attempt to infect other players. The gametype is a ton of fun, and there are few things more harrowing than being the last man standing. We’re also fans of the VIP gametype, in which each team’s VIP is blessed with an overshield but cursed with an icon over their head. Naturally, the goal of the game is kill the other team’s VIP to score a point. While all of the gametypes are a lot of fun, it’s the ability to customize them in whatever way you please that really sets Halo 3 apart from most other shooters.

One of the game’s new features is the ability to use equipment while out in the field, both in the single-player and multiplayer games. Some definitely are more useful than others, but the variety is pretty nice overall. Our biggest qualm with them was the fact that we didn’t really feel a huge need to use them in the single-player game, except on some occasions in which it felt like the developer was trying to spell out what we should do in a particular situation. If you see a Trip Mine or Cloaking device laying around, there’s a good chance that it’ll come in handy. You’ll definitely use the equipment a lot more in the multiplayer arena, and there will be times that dropping a Bubble Shield or Power Drainer at just the right moment will change the entire battle.

Of course, many multiplayer games are only as good as their maps, and Halo 3 features a great blend of levels: big and small, light and dark, symmetrical and assymmetrical, it’s all in there. It seems that the more you explore some of the maps, the more little details you’ll notice. Isolation and Guardian particularly stand out from the crowd, as the former features a cool dichotomy of normal and infected areas and the latter is, well, damn fun. Certain maps definitely work better with certain gametypes, so it’ll be nice to see what sort of recommendations Bungie puts out. If for some reason you get sick of what the game ships with, just head on over to the Forge.

 

 

 

 

According to news reported by teamxbox.com, Microsoft may be planning a social networking service spanning PCs, Xbox and mobile phones. Here’s a quote from the original post:

Daniel Schiappa, general manager of strategy for Microsoft’s Entertainment and Devices division, the unit responsible for Xbox and Zune, told attendees at a virtual worlds conference in Austin that “by next year, you’ll probably know more about why I’m up here.”

Austin360.com reports that later Schiappa hinted in an interview that Microsoft is considering launching some sort of virtual world offering that would span across its gaming, PC and mobile device offerings.Schiappa said that most likely, any foray by Microsoft into the world of avatars or social networking would begin with PCs, then move across Xbox and finally into its mobile phone business.